About
Personal Mission
Hands On
I take a hands-on approach, meaning I create solutions with implementation in mind across disciplines. Depending on the scope and the brief, I either execute projects end-to-end or collaborate with large internal or external teams to shepherd them to completion. That means I can be a force multiplier or the driving force itself.
Nearly all the work on this site, aside from the wider disciplines of game development, represents where I’ve put in my 10,000 hours. That includes editing, storytelling, trailer work, documentaries, cinematic lighting in both games and live-action, practical and virtual camera work, sound design and mixing, illustration and motion design, executive presentations, and team leadership. I’ve led large productions and built my capabilities through experience and a relentless desire to inform, entertain, and learn.
Adaptable
I was lucky enough to discover my passion early. This is work I genuinely love doing and I love doing it across mediums: design, interactive entertainment, linear filmmaking, and photography. My undergraduate degree is in filmmaking, and my graduate MFA is in motion graphics from the Savannah College of Art and Design. That combination launched me into commercial art, and my career has been spent not only doing the work but also leading teams to unlock their own potential. I’ve been lucky enough to have a career that started in agencies, moved to corporations and then spent nearly three years at a start-up. I mention this because I’m not precious about the location or the size of the team, I care about the ideas becoming a reality and working with passionate people who share a common vision.
Value
The times I’ve been most successful are when I’m acting in service of a brand or a set of core principles that need to be communicated and continually felt across a team. This becomes especially valuable within large team structures, where goals and intentions can sometimes get lost or need to be refreshed. My value lies in building belief and momentum in the team, in the brand, and in the work itself.
Built for Wonder
My passion has always lived at the intersection of design and storytelling. I follow a rigorous creative process that starts by auditing and clarifying the problem, then crafting solutions that take into account the medium, the audience, the team, the timeline, and the budget.
Across all my work, I try to distill large concepts into small, memorable moments that evoke anticipation or wonder. I believe there’s lasting power in projects that feel considered, timeless, and encourage conversation. This site, and everything documented here, is a reflection of that care, thoughtfulness, and authenticity.
I want the time I spend making something to feel meaningful—for myself, my collaborators, and the people experiencing it. Not every project or season allows for that luxury, but I’ve found that artistry comes from perspective. My value lies in the experiences I’ve had and the lens I bring to each creative challenge. Great work, whether visual, auditory, or narrative, presents the world in a way that feels new. My goal is to understand the client’s needs and build a clear framework that helps teams exceed expectations.
Documentaries
Ask the Right Questions
A large portion of my career has been dedicated to documentary filmmaking. Many of these projects aren’t even featured on this site. My first real job in the industry was editing documentary featurettes for Halo 2. I’ve always approached storytelling by asking questions and following the answers until I find a shared truth. That truth is what connects with audiences and clients alike.
Documentary filmmaking is where I feel most at home. I’ve directed and delivered pieces from start to finish and love the honesty of the process. It’s raw, deeply rewarding, and ultimately beneficial to both the subject and the viewer. I’ve had the opportunity to travel the world, live in places I never expected, and tell stories I never imagined. It’s one of the greatest joys of my career.
Trailers
Expectation, Interrupted
After documentaries, trailers have played a major role in my work. Most of what’s featured here is focused on the Halo franchise because a large portion of my career was spent there, but the same approach applies to any product launch or rebrand. It starts with perspective, understanding what the client wants, and finding a way to either meet the audience where they are or subvert expectations to create something that sparks conversation.
Some of the biggest lessons I’ve learned have come from building trailers with large teams, often in shifting conditions. Sometimes the technology doesn’t exist yet, or the budget changes halfway through. The challenge is delivering something strong even when the conditions are unstable. In those moments, the creative core becomes your anchor. If you can hold onto the heart of the idea, the work can still resonate.



AAA Game Development
Built to Adapt
I’ve spent more than eight years in a leadership position doing AAA game development. It’s a completely different world from documentaries or trailers. While production pipelines share some similarities, the games industry constantly evolves. The technology shifts. The expectations shift. And the players themselves have agency, which makes every design choice matter.
This constant change is what makes game development so challenging and rewarding. My documentary background has helped here more than I expected. You can plan and storyboard as much as you want, but at a certain point you have to respond to what you actually have—whether that’s footage or gameplay. Game development demands flexibility, iteration, and collaboration.
I’ve learned that the more rigid a team becomes, the more fragile the project. The best games are made by teams that allow ideas to come from anywhere and give those ideas room to grow. That only happens when the environment is safe, clear, and open to experimentation within a strict period of time.
Momentum
Belief is Contagious
Both of my parents were teachers. That taught me how differently people learn and communicate at different rates and in different ways. It’s why this site includes different types of documentation—presentations, audio-plays, spreadsheets, PDFs, decks, etc. With all my work I’m always trying to keep the most important ideas accessible and alive. Momentum is everything. Without it, doubt starts to grow. Every project faces doubt—it’s part of the process. But the real challenge is fighting that doubt by building belief. Belief that the concept is strong, that it can work, and that it can move people to feel something or act. That’s always been my goal.